E-sports, umhlaba omusha wokumaketha komkhiqizo

NgoNovemba 18, 2003, e-sports yafakwa ohlwini njengomcimbi wezemidlalo wama-99 owethulwe ngokusemthethweni yi-State General Administration of Sport.Eminyakeni eyishumi nesishiyagalolunye kamuva, imboni ye-e-sports encintisanayo ayiselona ulwandle oluluhlaza okwesibhakabhaka, kodwa imakethe ekhulayo ethembisayo.

Ngokusho kwedatha ehlanganiswe yi-Statista, inkampani yedatha yaseJalimane, imakethe ye-e-sports yomhlaba wonke kulindeleke ukuthi ifinyelele ku-$ 1.79 billion emalini engenayo ngo-2022. Izinga lokukhula lonyaka elihlanganisiwe lika-2017-2022 kulindeleke ukuthi libe ngu-22.3%, neningi lemali engenayo. evela ekuxhasweni komkhiqizo ongadumile.I-E-sports isiphenduke into egxile kakhulu ekukhangiseni kwemikhiqizo eminingi.

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Ezemidlalo ze-E zihlukene njengemidlalo yendabuko, kanjalo nababukeli bayo.Abathengisi badinga kuqala ukuqonda ukuhlukaniswa kwabalandeli bezemidlalo kanye nemiphakathi ehlukene ye-e-sports, ukuze bakwazi ukumaketha kangcono. Ngokuvamile, e-sports ingahlukaniswa ngomdlali nomdlali (PvP), umdubuli womuntu wokuqala (FPS), real Isu lesikhathi (i-RTS), i-Battle Arena eku-inthanethi yabadlali abaningi (i-MOBA), umdlalo wokulingisa indima ethile eku-inthanethi wabadlali abaningi (MMORPG), njll. Lawa maphrojekthi we-e-sports ahlukene anezethameli eziqondiwe ezihlukene, kodwa futhi anamaqembu ahlukene we-e-sports.Thola kuphela izethameli ezifanayo nethimba elinomgomo wokumaketha, bese wenza ukumaketha okunembayo, bese ungathola imiphumela engcono.

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Ngokuthuthuka kwezemidlalo ye-elekthronikhi, ukuthatha njengesibonelo iphrojekthi ye-e-sports ye-League of Legends, izinkampani ezaziwayo emikhakheni eyahlukene efana neMercedes-Benz, iNike neShanghai Pudong Development Bank zingene ehhovisi ukuze zixhase lo mcimbi. .Abantu abaningi bacabanga ukuthi uhlobo oludumile kuphela olungaxhasa, kodwa lokho akulona iqiniso.Imikhiqizo emincane ikwazi ngokuphelele ukwakha amaqembu abo e-e-sports futhi imeme abadlali abathile abaziwayo ukuthi babajoyine ukuze bakhulise amandla abo.

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Njengoba imboni ye-e-sports ingena emphakathini, ukumaketha kwe-e-sports kuye kwaheha izinhlobo eziningi kakhulu.Kumabhrendi nabaholi bezentengiso, ukucabanga okwengeziwe kokulandelela kuyadingeka ukuze uhlale uhlola izindlela ezintsha zokumaketha kwe-e-sports, ukuze ube namandla anele okugqama kuthrekhi yokumaketha ye-e-sports egcwele abantu abaningi.Okubaluleke kakhulu ukuthi abasebenzisi be-e-sports ikakhulukazi abantu abasha, uma befuna ukuthuthukisa uhlobo lwemakethe encane, zama ukukhangisa kwe-e-sports okwengeziwe, abokuqala ukuncintisana neqembu lamakhasimende elihlosiwe.

Isihlalo sokudlalaiphuma ku-e-sports, amabhizinisi amageyimu adinga ukwakha ubudlelwano bokubambisana phakathi komkhiqizo nokuqukethwe kwe-e-sport, abonise kangcono amaphuzu asebenzayo nezigcawu zomkhiqizo noma umkhiqizo ngokwawo, axhumane kangcono nezithameli, futhi adlulisele umkhiqizo ngempumelelo. umyalezo othi “siyakuqonda” kubathengi abasebasha.

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Isikhathi sokuthumela: Nov-22-2022